Optimized for Debug

Debug is where we spend 95% of our day! Nothing worse than clicking around a janky low FPS UI, uncertain of how it will perform in Release.

Because it directly talks to vendor vector libraries and the caching is still in play, Melatonin Blur is almost as fast in Debug as it is in Release.

Individual drop shadows are up to 30x-50x faster than a Debug Stack Blur — timings stay in µs, not ms.

The following chart is on a logarithmic scale:


Leave a Reply

Your email address will not be published. Required fields are marked *